Inside Fallout, Gaming’s Most Unexpected Television Success

The post-apocalyptic TV series is back to its platform, and it's safe to say that viewers were pleasantly surprised by the excellence of its initial run. By depicting the retro-futuristic, nuclear-ravaged United States through the lenses of three different characters, it succeeded in capturing different facets of the gamer's journey.

There was vault-dweller Lucy, striving to act with integrity and learning that the ruined world made that incredibly hard; Max, the militant faction new recruit, who starts challenging his cult's dogma and creates significant chaos in robotic power armour; and the Ghoul, a standout performance who has entirely abandoned any ethical bearings out in the radioactive wastes.

Building Anticipation for a New Chapter

The debut season's conclusion revealed crucial details about the culprits behind the nuclear war that sealed a society in subterranean shelters for centuries. It also left numerous mysteries open for the second season – and, this time, expectations are considerably elevated.

“We’ll take ‘pretty good’ – we should print that on merchandise,” quips the show's co-creator.

“Heading into the initial season, people were like, ‘Just don't mess it up’,” comments a key figure from the games. “We’re over the moon with the reception to the show, so this time people are coming in with more excitement and altered expectations.”

A New Vegas Vibe for Season Two

The second season is located in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and characters in the franchise, even if it was somewhat buggy at launch.

“It has a sun-baked feel, a Southwestern essence, that’s so essential to that game,” says the co-creator. “That dusty, blasted-out Route 66 feeling of the game is so much fun to translate into the show.”

In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators suggest that it acknowledges the player’s journey.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tangible quality – its production team insisted on physical models and locations were fabricated, reflecting the improvised nature of the outposts in the games.

“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a green screen,” comments another of the showrunners. “The whole point of an translation, particularly of a video game, is to feel like it’s tangible.”

In fact, virtually each creature you see on-screen is real, including the infamously terrifying mutated beasts known as Deathclaws. In the show, they are created using animatronics, and were reportedly quite terrifying up close.

Made by Fans, for Fans

The Fallout series resonates because it is crafted by talented film-makers who are also longtime fans, with the help of the original creators behind the source material. This shared passion for the universe is clear in the end result.

The second season is being released on a weekly basis rather than as a all-at-once release, offering a different experience from the first season. This schedule will foster a new audience reaction, something the showrunners themselves are excited to observe.

“It delves deeper, it’s larger in scale, it’s wittier, it has a lot of twists,” promises Howard. “I’m looking forward to seeing what people think.”

Melissa Randall
Melissa Randall

Elena Voss is an energy analyst and writer focusing on renewable solutions.